Level Designer
· Remote (Mexico)
📄Description
High Voltage is seeking talented Level Designers to join our growing team. In this role, you will use your creativity, technical design skills, and strong sense of scale, pacing, and player flow to craft engaging and memorable game levels. You will collaborate closely with cross-disciplinary partners to bring environments and gameplay experiences to life, from early blockouts to final polish. If you are passionate about level design, player experience, and building immersive worlds that captivate players, we’d love to hear from you. Recruitment Status Notice: Please note that recruitment for this role is currently paused. We welcome continued applications; however, submissions will not be reviewed until April 2026! Here are some of the exciting responsibilities you'll have: Design, build, and polish game levels from concept and blockout through final ship quality. Implement gameplay elements such as encounters, puzzles, objectives, and scripted events using Blueprints and in-engine tools. Collaborate with artists, engineers, and designers to integrate gameplay, art, and technical systems seamlessly. Apply level design fundamentals (flow, pacing, composition, player guidance) and incorporate playtest feedback to iterate on quality. Create basic custom blockout geometry and maintain clear level documentation. Join High Voltage, and let us supercharge your future! Requirements 1+ year of professional level design experience in the game industry. Strong understanding of core level design principles and end-to-end level production. Minimum 2 years of Unreal Engine 5 experience, with proficiency with Unreal Engine Blueprints and common level systems (e.g., World Partition, Data Layers, OFPA). Experience with advanced level techniques such as HLODs, RVT, or PCG. Ability to debug gameplay/blueprint issues and work with limited supervision. Strong collaboration and communication skills. English proficiency: B2 or higher required Bonus points: Unreal Engine experience with Nanite and Sequencer. Working knowledge of Lumen, World Partition and basic networking/replication concepts. Secondary technical skills (animation, UI/widgets, advanced Blueprint systems). Exposure to multiplayer projects or performance optimization workflows. Portfolio with shipped or production-quality levels. All applicants are required to submit their CVs in English as part of the application process. Benefits As a member of our team, you'll enjoy the following: Opportunity to work on some of the biggest AAA games in the industry Great work-life balance Collaborative and casual work environment Competitive salary Comprehensive benefits package including medical, dental and vision 401K plan Salary range: $30k to $34k MXN (gross) per month High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law. https://www.artstation.com/highvoltagesoftware Role Information: EN Studio: High Voltage Location: Americas, Mexico, Mexico City Area of Work: Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/ .
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