Graphic developer

📄Description

Title: Developer V Location: 1 Infinite Loop, IL01, Cupertino, CA 95014 Duration: 12 Months Additional Notes: LVN: PD&M On-Site Expectations: Remote, but must be local to CUL, CUP, or NYC. If in NYC will need to work PST hours. Option to extend after initial term? Yes Realtime Graphics Developer We’re looking for an experienced and passionate graphics engineer to design and build real-time visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the lok and feel of real-time effects. Key Qualifications 10+ years of experience with real-time graphics and rendering pipelines Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan) Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models Proficiency in Objective-C or C++ (Swift a plus) Experience with AppKit or UIKit environments Skilled in concurrent programming, debugging, and performance optimization Comfortable building shaders, pipelines, and tools used by non-engineering collaborators Proficient with Git and collaborative workflows Strong communication skills and ability to bridge creative and technical perspectives Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro Demonstrated success in large-scale or cross-disciplinary content pipelines Preferred Qualifications Familiarity with Core Animation, Core Graphics, USD, or SceneKit Experience building apps end-to-end on Apple platforms Job Type: Contract Pay: Up to $100.00 per hour Expected hours: 40 per week Benefits: Health insurance Work Location: Remote

Harvey Nash

Harvey Nash

Graphic developer

Chicago, IL
Up to $100
Contract
Mid

Posted Feb 16, 2026

via indeed

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